Added note about linear/SRGB encoding to README.md
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@ -19,6 +19,8 @@ meson compile -C build
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## Notes and limitations
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## Notes and limitations
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* Uses stb_image for image loading. Therefore only supports radiance HDR images, not OpenEXR.
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* Uses stb_image for image loading. Therefore only supports radiance HDR images, not OpenEXR.
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* KTX2 writer probably isn't the most robust, but it works for what I need in my pipeline.
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* KTX2 writer probably isn't the most robust, but it works for what I need in my pipeline.
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* ispc_texcomp doesn't appear to have seperate options for encoding linear BC1, BC3 and BC7 textures. The only difference is the method I use for scaling and the format header.
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Therefore the linear textures I output are probably very non-optimal. BC4/BC5/BC6 is probably best for linear data.
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* Tested with LDR and HDR single images and cubemaps. May work with 3D textures and arrays, but not tested.
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* Tested with LDR and HDR single images and cubemaps. May work with 3D textures and arrays, but not tested.
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* Only supports BC1, BC3, BC4, BC5, BC6H and BC7 compression formats, ETC and ASTC are implemented by ispc_texcomp,
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* Only supports BC1, BC3, BC4, BC5, BC6H and BC7 compression formats, ETC and ASTC are implemented by ispc_texcomp,
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but I haven't had a need for them yet. Pull requests welcome!
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but I haven't had a need for them yet. Pull requests welcome!
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