From 7e1dcb81295a4bcecb2d4e266b1bc82c67fa7dc6 Mon Sep 17 00:00:00 2001 From: leblane Date: Fri, 28 Apr 2023 19:16:41 +0300 Subject: [PATCH] Added note about linear/SRGB encoding to README.md --- README.md | 2 ++ 1 file changed, 2 insertions(+) diff --git a/README.md b/README.md index 7277ce7..f2561f3 100644 --- a/README.md +++ b/README.md @@ -19,6 +19,8 @@ meson compile -C build ## Notes and limitations * Uses stb_image for image loading. Therefore only supports radiance HDR images, not OpenEXR. * KTX2 writer probably isn't the most robust, but it works for what I need in my pipeline. +* ispc_texcomp doesn't appear to have seperate options for encoding linear BC1, BC3 and BC7 textures. The only difference is the method I use for scaling and the format header. +Therefore the linear textures I output are probably very non-optimal. BC4/BC5/BC6 is probably best for linear data. * Tested with LDR and HDR single images and cubemaps. May work with 3D textures and arrays, but not tested. * Only supports BC1, BC3, BC4, BC5, BC6H and BC7 compression formats, ETC and ASTC are implemented by ispc_texcomp, but I haven't had a need for them yet. Pull requests welcome!