128 lines
No EOL
5.2 KiB
C
128 lines
No EOL
5.2 KiB
C
////////////////////////////////////////////////////////////////////////////////
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// Copyright (c) 2016-2019, Intel Corporation
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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////////////////////////////////////////////////////////////////////////////////
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#include <stdint.h>
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struct rgba_surface
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{
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uint8_t* ptr;
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int32_t width;
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int32_t height;
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int32_t stride; // in bytes
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};
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struct bc7_enc_settings
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{
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bool mode_selection[4];
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int refineIterations[8];
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bool skip_mode2;
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int fastSkipTreshold_mode1;
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int fastSkipTreshold_mode3;
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int fastSkipTreshold_mode7;
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int mode45_channel0;
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int refineIterations_channel;
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int channels;
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};
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struct bc6h_enc_settings
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{
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bool slow_mode;
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bool fast_mode;
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int refineIterations_1p;
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int refineIterations_2p;
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int fastSkipTreshold;
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};
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struct etc_enc_settings
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{
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int fastSkipTreshold;
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};
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struct astc_enc_settings
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{
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int block_width;
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int block_height;
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int channels;
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int fastSkipTreshold;
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int refineIterations;
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};
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// profiles for RGB data (alpha channel will be ignored)
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extern "C" void GetProfile_ultrafast(bc7_enc_settings* settings);
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extern "C" void GetProfile_veryfast(bc7_enc_settings* settings);
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extern "C" void GetProfile_fast(bc7_enc_settings* settings);
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extern "C" void GetProfile_basic(bc7_enc_settings* settings);
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extern "C" void GetProfile_slow(bc7_enc_settings* settings);
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// profiles for RGBA inputs
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extern "C" void GetProfile_alpha_ultrafast(bc7_enc_settings* settings);
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extern "C" void GetProfile_alpha_veryfast(bc7_enc_settings* settings);
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extern "C" void GetProfile_alpha_fast(bc7_enc_settings* settings);
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extern "C" void GetProfile_alpha_basic(bc7_enc_settings* settings);
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extern "C" void GetProfile_alpha_slow(bc7_enc_settings* settings);
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// profiles for BC6H (RGB HDR)
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extern "C" void GetProfile_bc6h_veryfast(bc6h_enc_settings* settings);
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extern "C" void GetProfile_bc6h_fast(bc6h_enc_settings* settings);
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extern "C" void GetProfile_bc6h_basic(bc6h_enc_settings* settings);
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extern "C" void GetProfile_bc6h_slow(bc6h_enc_settings* settings);
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extern "C" void GetProfile_bc6h_veryslow(bc6h_enc_settings* settings);
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// profiles for ETC
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extern "C" void GetProfile_etc_slow(etc_enc_settings* settings);
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// profiles for ASTC
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extern "C" void GetProfile_astc_fast(astc_enc_settings* settings, int block_width, int block_height);
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extern "C" void GetProfile_astc_alpha_fast(astc_enc_settings* settings, int block_width, int block_height);
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extern "C" void GetProfile_astc_alpha_slow(astc_enc_settings* settings, int block_width, int block_height);
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// helper function to replicate border pixels for the desired block sizes (bpp = 32 or 64)
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extern "C" void ReplicateBorders(rgba_surface* dst_slice, const rgba_surface* src_tex, int x, int y, int bpp);
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/*
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Notes:
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- input width and height need to be a multiple of block size
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- LDR input is 32 bit/pixel (sRGB), HDR is 64 bit/pixel (half float)
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- for BC4 input is 8bit/pixel (R8), for BC5 input is 16bit/pixel (RG8)
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- dst buffer must be allocated with enough space for the compressed texture:
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- 8 bytes/block for BC1/BC4/ETC1,
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- 16 bytes/block for BC3/BC5/BC6H/BC7/ASTC
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- the blocks are stored in raster scan order (natural CPU texture layout)
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- use the GetProfile_* functions to select various speed/quality tradeoffs
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- the RGB profiles are slightly faster as they ignore the alpha channel
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*/
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extern "C" void CompressBlocksBC1(const rgba_surface* src, uint8_t* dst);
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extern "C" void CompressBlocksBC3(const rgba_surface* src, uint8_t* dst);
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extern "C" void CompressBlocksBC4(const rgba_surface* src, uint8_t* dst);
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extern "C" void CompressBlocksBC5(const rgba_surface* src, uint8_t* dst);
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extern "C" void CompressBlocksBC6H(const rgba_surface* src, uint8_t* dst, bc6h_enc_settings* settings);
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extern "C" void CompressBlocksBC7(const rgba_surface* src, uint8_t* dst, bc7_enc_settings* settings);
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extern "C" void CompressBlocksETC1(const rgba_surface* src, uint8_t* dst, etc_enc_settings* settings);
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extern "C" void CompressBlocksASTC(const rgba_surface* src, uint8_t* dst, astc_enc_settings* settings);
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extern "C" void ISPCInit();
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extern "C" int ISPCIsa(); |