//////////////////////////////////////////////////////////////////////////////// // Copyright (c) 2016-2019, Intel Corporation // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //////////////////////////////////////////////////////////////////////////////// #include struct rgba_surface { uint8_t* ptr; int32_t width; int32_t height; int32_t stride; // in bytes }; struct bc7_enc_settings { bool mode_selection[4]; int refineIterations[8]; bool skip_mode2; int fastSkipTreshold_mode1; int fastSkipTreshold_mode3; int fastSkipTreshold_mode7; int mode45_channel0; int refineIterations_channel; int channels; }; struct bc6h_enc_settings { bool slow_mode; bool fast_mode; int refineIterations_1p; int refineIterations_2p; int fastSkipTreshold; }; struct etc_enc_settings { int fastSkipTreshold; }; struct astc_enc_settings { int block_width; int block_height; int channels; int fastSkipTreshold; int refineIterations; }; // profiles for RGB data (alpha channel will be ignored) extern "C" void GetProfile_ultrafast(bc7_enc_settings* settings); extern "C" void GetProfile_veryfast(bc7_enc_settings* settings); extern "C" void GetProfile_fast(bc7_enc_settings* settings); extern "C" void GetProfile_basic(bc7_enc_settings* settings); extern "C" void GetProfile_slow(bc7_enc_settings* settings); // profiles for RGBA inputs extern "C" void GetProfile_alpha_ultrafast(bc7_enc_settings* settings); extern "C" void GetProfile_alpha_veryfast(bc7_enc_settings* settings); extern "C" void GetProfile_alpha_fast(bc7_enc_settings* settings); extern "C" void GetProfile_alpha_basic(bc7_enc_settings* settings); extern "C" void GetProfile_alpha_slow(bc7_enc_settings* settings); // profiles for BC6H (RGB HDR) extern "C" void GetProfile_bc6h_veryfast(bc6h_enc_settings* settings); extern "C" void GetProfile_bc6h_fast(bc6h_enc_settings* settings); extern "C" void GetProfile_bc6h_basic(bc6h_enc_settings* settings); extern "C" void GetProfile_bc6h_slow(bc6h_enc_settings* settings); extern "C" void GetProfile_bc6h_veryslow(bc6h_enc_settings* settings); // profiles for ETC extern "C" void GetProfile_etc_slow(etc_enc_settings* settings); // profiles for ASTC extern "C" void GetProfile_astc_fast(astc_enc_settings* settings, int block_width, int block_height); extern "C" void GetProfile_astc_alpha_fast(astc_enc_settings* settings, int block_width, int block_height); extern "C" void GetProfile_astc_alpha_slow(astc_enc_settings* settings, int block_width, int block_height); // helper function to replicate border pixels for the desired block sizes (bpp = 32 or 64) extern "C" void ReplicateBorders(rgba_surface* dst_slice, const rgba_surface* src_tex, int x, int y, int bpp); /* Notes: - input width and height need to be a multiple of block size - LDR input is 32 bit/pixel (sRGB), HDR is 64 bit/pixel (half float) - for BC4 input is 8bit/pixel (R8), for BC5 input is 16bit/pixel (RG8) - dst buffer must be allocated with enough space for the compressed texture: - 8 bytes/block for BC1/BC4/ETC1, - 16 bytes/block for BC3/BC5/BC6H/BC7/ASTC - the blocks are stored in raster scan order (natural CPU texture layout) - use the GetProfile_* functions to select various speed/quality tradeoffs - the RGB profiles are slightly faster as they ignore the alpha channel */ extern "C" void CompressBlocksBC1(const rgba_surface* src, uint8_t* dst); extern "C" void CompressBlocksBC3(const rgba_surface* src, uint8_t* dst); extern "C" void CompressBlocksBC4(const rgba_surface* src, uint8_t* dst); extern "C" void CompressBlocksBC5(const rgba_surface* src, uint8_t* dst); extern "C" void CompressBlocksBC6H(const rgba_surface* src, uint8_t* dst, bc6h_enc_settings* settings); extern "C" void CompressBlocksBC7(const rgba_surface* src, uint8_t* dst, bc7_enc_settings* settings); extern "C" void CompressBlocksETC1(const rgba_surface* src, uint8_t* dst, etc_enc_settings* settings); extern "C" void CompressBlocksASTC(const rgba_surface* src, uint8_t* dst, astc_enc_settings* settings); extern "C" void ISPCInit(); extern "C" int ISPCIsa();